Of all the canceled Sonic titles, this one is probably the most famous. The Sega Saturn was a commercial failure in America, and some people blame that on not having a mainline Sonic title. While having a proper Sonic game would have moved some systems, it is impossible to know for sure if it would have been enough to keep the Saturn in the market. However, if you care to hear my educated guess and why, click "read more" for my full article.
Sonic games that were released on Sega Saturn
There were 3 Sonic titles released for Sega Saturn and they are at least worth a quick mention.
Sonic 3D Blast/Flickies' Island
Sonic R
Sonic R is an infamous racing game and a far cry from Mario Kart or CTR. The Saturn port lacked the weather effects, made more loading, and had a less then ideal draw distance. Personally, I adore this game, but there are some major balance issues complemented with little content and controls that aren't self explanatory that have earned it its infamy. So, does not take a lot to guess why this title failed to fill the need for Sonic on Saturn.
Sonic Jam
What Sonic X-Treme Could Have Been Like
The development hell that Sonic X-Treme went through is a fairly well known story that has been told many times so, I won't bother re-telling it. (Try YouTube.) From the gameplay that has surfaced, it appears to be a 2D & 3D hybrid that is very grid based with a full rotating camera. Similar to the game Bug! and Bug too!
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As far as quality goes, it is hard to say. Yuji Naka, the original head of Sonic Team, was not impressed by the development; famously saying "good luck" to the development team. The goal was having an ability to move in any direction with a wide angle view, which could have made for interesting gameplay, or gotten disorienting. I appreciate the exploration aspect, but every gameplay clip I see makes it look really easy to fall to your death. One thing is for sure, this would definitely been a one of a kind for Sonic.
Could Sonic X-Treme Have Saved the Sega Saturn?
To put it bluntly, no. Sure, a proper Sonic game would have sold a few more Sega Saturn units which in turn would have caused a few other titles to get extra sales no doubt about that, but it would not have been enough. We can debate all day on how good the game might have been, but the evidence comes from the previous and next Sega systems, the Dreamcast and Sega CD. Sonic Adventure was a popular launch title for the Dreamcast and Sonic Adventure 2 came out some time later. A lot of people say those games aged bad, but that doesn't matter because they were popular and beloved at their time and sold well, but the Dreamcast still failed because it could never have competed with the PS2's massive success.
Sonic CD on the Sega CD is considered by many as some of the best and it sold over a million copies. But the Sega CD still undersold due to being an add-on and too expensive.
The Sega Saturn is one of the most fascinating systems for me because of its bazar history and weird crazy game library. But, outside of Japan it failed and there were a lot more factors to that than simply lacking a Sonic game. The launch was rushed and caused many retail stores to refuse to sell Sega Products, the system was difficult to develop for which led several 3rd party developers to favor Sony, the President of Sega America made bad decisions like deciding that JRPGs would not work in the states, and it was more expensive than either PS1 or N64 Take it as you will, but this is just my opinion. Please let me know yours. That is it for this article, happy 30th birthday Sonic, thank you for the memories and I will be a supporter for the rest of my time.
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