Friday, February 14, 2025

Green Phoenix - Building Better Backstories VIII

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It's been a while since my last edition of Building Better Backstories. In the past, I've discussed literary and cinematic alterations but this edition is both a first for me and something that I'm actually quite excited to discuss.

This eighth edition of Building Better Backstories will be the first to discuss the narrative of a video game. In particular the fourth and final game in the legendary Sly Cooper franchise: Sly Cooper: Thieves in Time.

Released in 2013 by Sanzaru Games, Sly Cooper: Thieves in Time is visually and gameplay-wise, very similar to the previous entries of Sly 2: Band of Thieves and Sly 3: Honor Among Thieves. However, where the game is almost universally disliked by fans of the franchise is in the area of story, as the fourth game in this franchise famous for well-established character-driven story moments feels almost lifeless and seems to even revel in making character twists and revelations that either hinder the games' storytelling potential and, at worst, make previous entries in the series feel shallow or worse because of the revelations.

With that in mind, I realized, after speaking with my sister who is also a huge fan of the series, that my mind had actually already come up with several solutions to this issue. So that is what I will do. I will go over the narrative problems in Sly Cooper: Thieves in Time and then lay out my solutions for fixing an average game and transforming it into what I would feel is a fantastic game.

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